Showing posts with label sculpt. Show all posts
Showing posts with label sculpt. Show all posts

Sunday, 27 February 2011

First and Only (Part II)


Since my original post on this I have spent a fair amount of time doing some research and amassing parts and ideas which have begun to find there way into my initial test model (shaping up to be Tanith scout Bonin) seen below.

As I wanted to keep my guardsmen to a realistic scale and proportions I've used Elysian guardsmen legs (from Forgeworld) as a base and sculpted the torso, neck and arms on top since there is a lack of pieces in the GW and Forgeworld ranges that fit with the look I'm going for for these. I have also removed the kneepads, thigh padding and harness straps from the legs and replaced them with a look more fitting with the Adrian Smith artwork I am using for inspiration.

There are still a lot of details to add, and this is obviously still very WIP, but I figured I would share it since I feel it is a sizeable step forward in the progress. Incase you are wondering about the pose - he's going to be moving silently to the edge of the wall he has his back to, weapon raised in his left arm ready to break cover and bring down the enemies of the Imperium.





More soon! Feel free to let me know what you think in the comments section.

Wednesday, 21 April 2010

Conflict Scotland 2010

Conflict Scotland 2010 was last Sunday and for the third straight year I was in attendance accompanied by my wonderful (and very supportive) girlfriend.

Taking place at Glasgow's Braehead arena (on a thawed out ice rink no less!), I have been to one good event (2008 - Jervis Johnson and Jez Goodwin in attendance) and one really poor one (2009 - No studio presence, terrible judging), so I wasn't sure what to expect this year.


2010 - A Good Year

Luckily, my fears for another poor year were unfounded as the organisers had taken on feedback from the previous year and greatly improved on what was on offer. This year's studio representatives were Giorgio Bassani and Graham McNeil, both of whom were surprisingly quiet for much of the day.

Seeing this was the case, I took the opportunity to pick Giorgio's brains on the art of miniature sculpting and he was kind enough to share some secrets about tools, techniques and materials for smoothing Green Stuff joins, but these will be discussed in future tutorials.


Giorgio's Sculpts

I also got to see some of Giorgio's trainee sculpts, all of which were fantastic (see the pics to truly understand what I mean!). Unfortunately he wasn't able to say whether or not any will be cast as there has been no mention of an intention to.





Golden Griffon 2010

The other main thing that I noticed that was greatly improved on last year was the Golden Griffon painting contest, my main reason for attending.

The previous year there had only been a handful of categories and a pretty low number of entries. This year however, the categories were much closer to those of Golden Demon UK (Fantasy single, Fantasy monster/regiment, 40k single, 40k regiment/monster, LOTR single, LOTR monster/regiment, Diorama, Youngbloods and Brotherhood of the Brush).

The Brotherhood of the Brush was a new one and the only category staff could enter. The unique thing was that everyone had to paint the same figure - the beastman character Ghorros Warhoof. As this was the only category staff could enter, I was expecting a big turnout and some good quality entries, therefore I spent the week running up to the event painting up my entry. I was a little disappointed though to see there were only 4 entries including my own...

My other entries were in 40k single and Fantasy single with my cadian veteran and Blood Bowl Griff Oberwald respectively.

In the end, I managed to win all three categories I entered which I was very pleased about! Below are a few (pretty poor - sorry, need to take some new ones!) pics of my entries.

Ghorros Warhoof - 1st Place Brotherhood of the Brush



Griff Oberwald - 1st Place Warhammer Fantasy Single and best Warhammer Overall




Cadian Veteran - 1st Place Warhammer 40k Single and best 40k Overall



All in all, it was an enjoyable event and I think I will definitely return next year. It was also great to get to speak with a few other painters, albeit briefly!

Saturday, 5 December 2009

Warhammer (etc) Figure Sculpting Tutorial - The Basics

Realised I never posted this here. Had originally done the tutorial for my good friend Grey_Death over at The Painting Corp (great blog, go check it out if you haven't already!), but thought I'd re-post here for completeness sake seeing as I'm trying to catalogue tutorials here.


Following his recent acquisition of some clay shapers, coupled with his first forays into sculpting with Green Stuff, Grey_Death was kind enough to ask me to contribute a tutorial or two on sculpting. Having never written a proper tutorial before, I hope you will all forgive the inevitable mistakes I will make along the way!

This tutorial will cover some old ground and hopefully a few new insights as well. First, the old ground:

Tools

There are a few core sculpting tools that all sculptors should have. Below is a list of the tools I use along with their uses (See image 1. below).

  • 1. Pin Vice - Used to drill holes for pinning and creating holes (for mesh, gun barrels etc).
  • 2. Jewelers Files - Nice, small files for filing down plastic/resin/metal/cured putty. Good for making sharp edges in cured putty.
  • 3. Clay Shapers - Used to shape putty and smooth surfaces. I mainly use the white chisel headed one to do most of the shaping and smoothing, with the bullet headed one being used for concave shapes and creating folds etc.
  • 4. Metal Sculpting Tools - These are from a cheap Gale Force 9 set. The tool with a half round on one end and a blade on the other gets used a lot to blend putty into other surfaces (cured putty/resin/metal/plastic etc). The pointed tool is used to create fine details and small holes, hair, rips etc.
  • 5. Scalpel - Used to cut plastic/resin/cured putty into shape and to remove any excess putty.
  • 6. Paper Clips - Used as pins for pinning figures and as armatures for sculpting over.


Above is also a list of a selection of putties I use for sculpting (Image 2.):

  • 1. Fimo (Champagne) - I haven't actually used this yet, but it comes highly recommended. A good material to practice with as it doesn't cure unless baked. When working with it, keep your work sealed in a jar in a shaded area to avoid any dust getting on the putty, or any accidental smudging.
  • 2. Green Stuff - The putty of choice for most sculptors. A 2 part epoxy resin that requires mixing before use. Can be mixed in different ratios in order to achieve a variety of sculpting times. The more yellow, the softer the mix will be and the longer the curing time, the more blue, the harder the mix will be and a shorter curing time. Knead thoroughly to ensure no lumps of yellow or blue otherwise they will ruin the finish as they won't cure properly.
  • 3. Brown Stuff - Like Green Stuff, but a much firmer putty and more solid when cured, making it better for doing hard edged surfaces and mechanical parts.
  • 4. Milliput - Super Fine - Used to bulk work on bases and also for making "Milliput washes" (milliput mixed with water), which are used to fill small impurities in resin and metal sufaces, and also in putty work. Washes can also be used in a thicker mix to fill small gaps and seams in sculpting and conversion work.
  • 5. 1200 Grit Wet Dry Paper - Not a putty, but another tool used in conjunction with the putty. Used to sand surfaces to get a super smooth finish. I tend to sand all surfaces with this before painting in order to have a perfect surface to paint over. When sculpting, it can be used to sand out and seams and get a flush surface between putty and plastic/resin/metal/cured putty.

Now that, that is out of the road, on with the sculpting!

The Subject

The subject for this tutorial is a Victrix plastic Napoleonic Frenchman (example 1. below) which I am converting into a Rogue Trader. As the Victrix figures are a good deal smaller and thinner than Games Workshop's plastic figures, I will be using Green Stuff to bulk the figure out and to sculpt new feet in order to add some height to the figure.


The Sculpting

As can be seen in example 2 above, I have started by creating a rough base shape to work over for the feet. This was created by removing the original figures feet and putting two paper clip pins into the legs, running all the way down into the cork base. The rough shape of the feet was then built up over the paper clips and left to cure overnight. I always use a cork as a holder for sculpting projects as it is easy to push the pinned feet of models into, providing a nice large surface to hold onto that keeps your fingers away from the putty while you work on it. Champagne corks are best as they are nice and wide and have a nice flat, wide base to provide a stable surface for your work to stand on when you leave it to cure.


Putty is then added to the base work (See example 1 above) in order to add volume to the shape along with some basic details. The putty is then shaped and smoothed to form the shape of a booted foot (See example 2 above). No folds or creases are added on the boot at this stage as I find it easier to add these seperately once the shape is formed and cured. Where the freshly applied putty meets cured putty from the previous stage, the edges are smoothed into the previous layer using the half round end of the metal sculpting tool (See example 3 above). This is done with the metal tool as clay shapers aren't hard enough to press the putty flush, therefore leaving a fine seam that can show up in painting. The result of the smoothing with the metal tool can be seen in image (See example 4 above).


I began bulking out the legs, applying putty to one area at a time in order to provide room to work (1). The edges were smoothed with a metal tool before the bullet tipped clay shaper was used to add some folds around the knee and groin (See example 2 above and 1 below).


There are a few small imperfections in the putty on the thighs (See example 1 above), these will be filled with a milliput wash later and then sanded smooth. Putty was then applied to bulk out the jacket, pressed on into shape first with fingers (See example 2 above). The putty was then shaped as above, using the chisel tool to shape and smooth, the metal half round to smooth the edges into the plastic, and the bullet tool to create some light folds (See example 3 above).


As you can see, there is still a lot of work to do before the figure is finished, there is still a fair bit of shaping and volume to be added, along with the all important details, however these will be covered at a later time in a future tutorial on sculpting details.

Thanks again to Grey_Death for the opportunity, and thank you for reading. I hope that whether you are just starting out at sculpting, or if you have been sculpting for a while now, you will have picked up something of use here.

Cheers,

Dante