Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Friday, 3 April 2015

Warriors of Chaos Khorne Lord - End Times (Part 4)

Warhammer - The End Times Khorne Banner

A short post this one. Really just to prove that I have been continuing to work on this project and even (shock of all shockers!) applied some paint!

Warhammer Chaos Khorne Lord WIP - by CMDante

So far I've been focusing on 3 main sub-assemblies; the body, head and axe arm (not pictured). I've mainly been working on the red (using my Scale75 paints again), mostly shading and some early stage highlights at the moment. Airbrushing on the base colour has sped this stage of the process up significantly, though a lot of time has been spent shading the base back down with brush work (go figure!). I'm still very much a noob with an airbrush so not bothering to attempt any pre-shading work etc at this stage.

The face is about half done at this point. I'm holding off doing much more on it until I have finished up more of the rest of the miniature as I will no doubt go back in and refine the lighting direction and add some more tones.

Pleased with the progress so far though. Apologies about the pics - they were taken with my iPhone 6 just under my desk lamp, so no proper lighting and all that. Though to be fair, the colours have come out pretty true and the picture is quite sharp and carries the detail. I think I'll start taking more WIP pics on my phone.

As always, feel free to let me know what you think in the comments!

Sunday, 15 February 2015

Warriors of Chaos Khorne Lord - End Times (Part 3)


Final WIP on this project before I start on the painting!

After a few weeks of work on and off, I've finally completed a base for the model and finished up some of the final micro details on the model itself.

WIP pic of Warriors of Chaos Khorne Lord - Warhammer: End Times by CMDante

The base is intended to be a staircase in a defeated Empire city. It took a couple of goes to get the stairs right as I originally built them straight onto the plinth - but it lacked a good height.

WIP pic 2 of Warriors of Chaos Khorne Lord - Warhammer: End Times by CMDante

WIP pic 3 of Warriors of Chaos Khorne Lord - Warhammer: End Times by CMDante

WIP pic 4 of Warriors of Chaos Khorne Lord - Warhammer: End Times by CMDante


The half arch was a piece I had lying around from another stalled project and works well to add a bit of height to the base and frame the model. The details on it were added to give a little more visual interest. The bird is from an old Empire shield sprue, while the gargoyle comes from the Mordheim building sprues. I also added a small iron ring to the inside of the half arch made from thin wire, curled and glued together, and some Milliput.

WIP pic of details on Warriors of Chaos Khorne Lord - Warhammer: End Times by CMDante

I'm really pleased with the extra level of detail I've been able to add to the model through micro detailing to make some of the blander surfaces a bit more interesting. In particular, I've added a lot of tiny studs to the armour. I also decided to replace the original sculpted trophy ring on the axes with a scratch built one made, again, from thin copper wire. The original had no depth due to the limits of casting and just looked a little odd. You can see some of these details highlighted in the image above.

Now it's time to get ready to paint (at last!) - really looking forward to continue testing the Scale 75 paints (reviewed here) on this one.

I hear Khorne have quite a big part to play in the final End Times book too, so this couldn't have worked out much better timing wise!

As always, feel free to let me know what you think or ask any questions in the comments below.

Monday, 29 December 2014

Warriors of Chaos Khorne Lord - End Times (Part 2)



Merry Christmas folks - hope Santa was good to you all!

The festive period has meant a few days off, which has allowed some extra time for modelling allowing me to continue with my Khorne Lord conversion I started recently. It's taken a bit of time and a number of sessions but I'm about ready to call the conversion work on this one done.

Warriors of Chaos Khorne Lord - Warhammer End Times - CMDante.com


The main changes since the last pics I shared have been the addition of the cloak, sculpting out the left arm and converting the axe - everything else has just been surface preparation and detail work.

I decided to add a small necklace to fill the empty space on the chest and help draw more attention to the area around the face. This was done using a small skull from a purity seal piece and a little putty work.


The cloak turned out to be quite an involved piece of conversion work to get right. I wasn't comfortable enough in my own abilities to sculpt a cloak entirely from scratch so opted to use the cloak that comes with the chaos lord model the legs came from. However, it needed a bit of cutting to narrow down for a proper fit and the look I was after. I ended up removing about a half centimetre from the middle section and then pinning and puttying the two parts together.

I knew I didn't want to attach the cloak prior to painting as it would restrict brush access to the backs of the legs and the cloak, which meant making it removable. To ensure it had a nice fit to the body and wouldn't need too much putty work after the pieces are painted separately, I drilled a small pin into the cloak (aligned with a matching hole I drilled in the models back) and then applied a thin layer of vaseline to the back of the model where I would need to apply the putty to make the top of the plastic cape meet the bottom of the fur on the shoulders. I then glued the cape to the model using super glue on the pin to fix it in place while I sculpted the joining area.

Once the putty had set, I removed the cape again from the back (the vaseline layer ensured the putty hadn't stuck to the model and was easy to remove) and then sanded and adjusted the surfaces to get a smooth, flush finish between the plastic and the putty. It looks like crap in the pics but should look good once it has a coat of paint on top.


All that remains now is to work up the base and a couple of final small details and then I can get started with the painting!

Feel free to let me know what you think and provide any thoughts for the base in the comments below.

Sunday, 23 November 2014

Warriors of Chaos Khorne Lord - Warhammer End Times Project

The recent End Times storyline playing out across the Warhammer universe has coincided with a spark of motivation for a project I have been planning for a few months not - namely, a Khorne lord in a sacked Empire (or Kislev) city. I'm itching to use my new Scale75 paints more and paint some red!

The core of the idea comes from a chap called Andy Wardle - a talented painter who recently took a Golden Demon at Warhammer Fest with his Blood Angel space marines. But I have decided to take my interpretation down the path of the blood god and make him an angry Khorne lord.

Warriors of Chaos Khorne Lord Conversion (WIP) - CMDante.com


As you can see, it's early days right now as I am still tacking things together, finalising the idea and various elements. I still have a fair bit of sculpting to do before he's finished, but I like how he's progressing. The conversion is turning out quite different from what I had originally planned (helmeted head, shield in the left hand etc), but this is always an organic part of the process on any conversion. You don't know what will work best until you try mocking up various bits and poses!

The torso and right forearm come from the Lord on Demonic steed figure, the legs and right hand come from the plastic Chaos Lord, the heads in the (to be sculpted) left hand come from the Skaven Stormvermin set and the chest guard piece is from the Skullcrushers plastic kit. Sculpting has all been done with a mix of Milliput and ProCreate (60:40) - pretty much my usual mix.

I'm thinking of replacing the spearhead with a double bladed axe head from the Chariot Lord kit and adding a cloak (likely sculpted from scratch) along with some more details to round him out. A rough mock up of my plans below (be warned, it's rough!):



The plan is to have him standing atop stairs in a sacked Empire city, reminiscent of various pieces of artwork such as those below:



All very WIP right now though, so expect more soon! As always, would love to know what you think. Let me know your thoughts (or suggestions for improvements) in the comments below.

Tuesday, 9 October 2012

Nurgle Lord Conversion - Golden Demon UK 2012 Entry

Nurgle


Well, my best laid plans at the beginning of the year to bring a number of entries to GDUK in 2012 went out of the window by the time September rolled around and I was left with only one model to take - one that wasn't created with the intention of entering to boot!

The figure I ended up taking was a converted plastic Nurgle Lord. If I had known when I started just how saturated the fantasy single category of Golden Demons around the world have become with entries based on this figure I would probably have picked another!

Still, the base figure is an instant classic sculpt and the conversion and paint job were both enjoyable and came very naturally.

You can see the figure in its unpainted state in a previous blog post here.

Nurgle Lord Conversion Painted
Nurgle Lord Conversion Painted 2

Nurgle Lord Conversion Painted 3

Nurgle Lord Belly Painted


I took a lot of inspiration from the brilliant job Darren Latham (of GW Eavy Metal team fame) did on his Nurgle Lord for the paint job.

The style is a bit brighter and more sharply highlighted than my previous work - a bit of a change in painting direction to try and work more contrast in to my highlighting. While the paint job is far from perfect, I am happy enough with how it has come out.

The base was also enjoyable to make - I tried to make it blend with the plinth, overlapping the round bevelled edge of the 40mm GW base in areas to try and draw the eye into the scene a bit more. I'm in two minds as to whether the base is too big for the figure and whether he would have been more successful on a smaller base.

In the end I managed to come away with a finalist pin from what I felt was an incredibly strongly contested category. While I'm a little bummed it is my first time entering GD and not coming away with a trophy, I am still pleased enough with his performance given he hadn't been painted with the intention of entering him into the Golden Demon contest.

For those who would like to vote on CMON, he can be found here - all votes and comments are much appreciated! :)

Feel free to let me know what you think in the comments below. Do you like the new style? Is it something I should continue with? Thoughts welcome.

Saturday, 14 April 2012

Nurgle Lord Conversion


I have had the fantastic Brian Nelson plastic Nurgle Lord model from Games Workshop sitting on my painting desk for a few months now, partially assembled and waiting for some attention. The problem was, I knew I wanted to convert him - I can't seem to not convert a model these days - but I didn't know what I wanted to do to him and was hesitant to start cutting him up only to regret it.

Anyway, I had some extra time off from work over the Easter weekend last week and I decided to just sit down and work on some models since I had been in a bit of a lull of late. Shrugging off my earlier hesitations, I decided to start working on the Nurgle Lord figure, despite the absence of a clear idea in my head for how the finished piece should look.

While this is quite unusual for me, the process was quite liberating as I wasn't frustrating myself by trying to work too precisely towards an image in my head.

The end result of a few hours work is what you can see below. I clipped off the horns on the shoulder pad and turned them into disease ridden pustules. I added the crow from the Empire General kit, with a little conversion and tidying up, to return some height and attention to the area and also to create some visual lines through what is otherwise quite a 2D pose.

The head received the most sculpting work to create a hideous face, half covered by a helmet with horn bursting through. The rest of the work composed of adding some rivet detail to flat armour plates (rivets always catch rust well so they would help work some contrast in when it came time to paint) and to tidy up areas of soft detail due to the limitations of plastic casting.

All in all, I am pretty pleased with how he has turned out. While not radically different from the original sculpt (I don't think he needed to be anyway - the original is was an instant classic) he is different enough to be unique, which is what I was going for.

I used a mix of ProCreate and Milliput putties (about 50:50) for the face/helmet sculpting, ProCreate on its own for the horn and Milliput for the armour plate fixes.






All in, not bad for a few hours work I think. I will be painting him up in the coming weeks. I picked up a few of the new GW paints to test them out so will try to provide my thoughts on these two in the next few posts as I work on the model.

As usual, feel free to let me know your thoughts in the comments below.

Friday, 23 December 2011

Return of the Fimir

Today in the Forgeworld Christmas newsletter they revealed their teaser jigsaw image, which turned out to be a Fimir from a unit of such models set to feature in the forthcoming Warhammer Forge Monstrous Arcana book. Cool stuff!



For those who don't remember the Fimir, or who are sitting with a blank expression reading this and wondering what the hell they are - the Fimir were a long defunct race from Warhammer, created by Jes Goodwin and Graeme Davis back in the late 80's.

Inspired by the Fomorians of Celtic myth, they are hulking cyclopean humanoids with barbed tales and sharp beak like faces. If I remember right, they died out of inclusion in the Warhammer universe around 4th edition due to a lack of popularity. Ironically, the old figures (one pictured below - it's not mine, if you are the owner let me know and I'll reference as required) prove popular with collectors now and many still hold up well in terms of sculpting quality.


I love what is coming out of Warhammer Forge at the moment and the fact they are bringing back many cult classics (including Chaos Dwarfs) with modern revisions to fit with the current background is pretty cool.

In fact, I have it on trustworthy recommendation that Santa will be bringing me the wonderful Theodore Bruckner model for Christmas - I can't wait!

Have a great Christmas folks and keep your eyes peeled for some posts with new painted stuff in the coming weeks!

Saturday, 5 November 2011

Hobby Halloween!



Well, given that it was Halloween this past Monday, aside from carving pumpkins (seen above, mine is on the right), I thought it would be fitting to take a look through some of my long dead projects and see if anything could inspire me back into working on them.

Fitting the "resurrection of the dead" Halloween theme, I thought I would share some pictures of these withered "ghouls"!


Kislev Boyar


First up is the Kislev Boyar I had been working on in Summer 2010. An almost complete scratch sculpt, this was originally intended to be my main entry into the Warhammer Fantasy Single Miniature category at Golden Demon 2010.

Sadly, as it came time to get painting I begun to notice a lot of nagging flaws in my sculpt work which put me off ever finishing him. At the moment, he resides on my shelf of unfinished projects in the state currently seen above - a few roughed in base coats and a wash on the skin. In the end I opted to paint up a slightly converted Averland Captain as my entry for Golden Demon 2010 instead.


Genestealer Magus


Next up, a "spooky" Genestealer Magus that I based on a Forgeworld Tau Air Caste figure and sculpted extensively over to get to the point you see him at now.

As you can see, I started to paint parts of him, but as this was done in early 2010, just before I moved to a new flat, he got sidelined and was never returned to. Looking at him now, I have no doubt I could have sculpted and painted what has been done much better now.


Vespero of the Vendetta


This figure was inspired by the Assassins Creed 2 computer game and my desire to create a more enigmatically posed version of Vespero - the old Dogs of War character.

I actually still quite like how much of this scratch build has come out, I've just never been able to find the concentrated inspiration to go back to it!


Demon Prince of Slaanesh


This one is really quite old now (2008?) and from back when I was just getting back into the hobby again after a few years away. The sculpt work on the head leaves a lot to be desired and, as you can probably see, is a little worse for ware now too.

I'm still quite fond of how the paint job on the flesh was turning out on this one though. Oh well!


I guess to sum this post up, I get a lot of ideas for projects. Typically quite elaborate and involving a reasonable amount of sculpting or conversion work. Usually being time poor for the hobby, it is quite common for a project to get to a particular stage before I begin to lose the inspiration and motivation required to complete it (much to the continued frustration of my beloved girlfriend!).

For each unfinished piece here, there are at least 2-3 times as many on my shelf - sad but true!

Anyway, I hope you have all enjoyed this little walk down an eerie memory lane! Feel free to share your thoughts in the comments.

Tuesday, 28 June 2011

Plans For July

Well it's July...already (!) and I have a few things beginning to mount up on my hobby desk so I figured I'd put together a quick preview of things to come:

1. Forgeworld Empire Manann's Blades

It was my birthday in June (the 10th for those looking to mark it in their calendar!) and one present from my lovely other half was the new FW Empire command group for the Manann's Blades swordsmen.

They really are lovely figures and some of the best cast quality I have seen from Forgeworld - minimal clean up and crisp, clean detail. Excellent!


2. Forgeworld Event Only Chaos Dwarf Hellsmith

A treat to myself for my birthday, I picked this one up from eBay for the cheapest I have seen him go. What I like about this figure is the fact that it maintains the key style elements of the original Chaos Dwarfs, combined with some more modern Chaos style ques.

Unfortunately, as this guy is probably a bit too small and unimposing to make a good Golden Demon Fantasy Single entry, he's probably not too high on the priority list at the moment. That said, I am keen to get paint on him as he looks nice and "easy" to paint.


3. Storm of Magic "Pimp My Wizard" Contest

PDH from Dakka Dakka's P&M forum has put together a little friendly invitation only contest ("Pimp My Wizard 40k!") to convert one of the new Storm of Chaos plastic wizards into a 40k character and I was invited to take part.

As I was intending on picking up one of the figures anyway for exactly this purpose, I duly accepted his invite and placed my order for this figure last weekend:

Again, another very nice looking kit with bags of conversion potential!


4. Suffer Not The Heretic Project

Finally, I will be continuing with my Inquisition Warband models I have been working on of late. I finished the sculpting and conversion work on the Inquisitor below the other day and have begun applying basecoats. Hopefully I will get at least the bulk of the paintjob done before the model above arrives!


Busy month ahead!

Wednesday, 21 April 2010

Conflict Scotland 2010

Conflict Scotland 2010 was last Sunday and for the third straight year I was in attendance accompanied by my wonderful (and very supportive) girlfriend.

Taking place at Glasgow's Braehead arena (on a thawed out ice rink no less!), I have been to one good event (2008 - Jervis Johnson and Jez Goodwin in attendance) and one really poor one (2009 - No studio presence, terrible judging), so I wasn't sure what to expect this year.


2010 - A Good Year

Luckily, my fears for another poor year were unfounded as the organisers had taken on feedback from the previous year and greatly improved on what was on offer. This year's studio representatives were Giorgio Bassani and Graham McNeil, both of whom were surprisingly quiet for much of the day.

Seeing this was the case, I took the opportunity to pick Giorgio's brains on the art of miniature sculpting and he was kind enough to share some secrets about tools, techniques and materials for smoothing Green Stuff joins, but these will be discussed in future tutorials.


Giorgio's Sculpts

I also got to see some of Giorgio's trainee sculpts, all of which were fantastic (see the pics to truly understand what I mean!). Unfortunately he wasn't able to say whether or not any will be cast as there has been no mention of an intention to.





Golden Griffon 2010

The other main thing that I noticed that was greatly improved on last year was the Golden Griffon painting contest, my main reason for attending.

The previous year there had only been a handful of categories and a pretty low number of entries. This year however, the categories were much closer to those of Golden Demon UK (Fantasy single, Fantasy monster/regiment, 40k single, 40k regiment/monster, LOTR single, LOTR monster/regiment, Diorama, Youngbloods and Brotherhood of the Brush).

The Brotherhood of the Brush was a new one and the only category staff could enter. The unique thing was that everyone had to paint the same figure - the beastman character Ghorros Warhoof. As this was the only category staff could enter, I was expecting a big turnout and some good quality entries, therefore I spent the week running up to the event painting up my entry. I was a little disappointed though to see there were only 4 entries including my own...

My other entries were in 40k single and Fantasy single with my cadian veteran and Blood Bowl Griff Oberwald respectively.

In the end, I managed to win all three categories I entered which I was very pleased about! Below are a few (pretty poor - sorry, need to take some new ones!) pics of my entries.

Ghorros Warhoof - 1st Place Brotherhood of the Brush



Griff Oberwald - 1st Place Warhammer Fantasy Single and best Warhammer Overall




Cadian Veteran - 1st Place Warhammer 40k Single and best 40k Overall



All in all, it was an enjoyable event and I think I will definitely return next year. It was also great to get to speak with a few other painters, albeit briefly!

Saturday, 9 January 2010

New Year, New Project! - Vespero's Vendetta Part 1

First of all, let me wish you all a Happy New Year!

2010 looks set to be another great year for our hobby, with many manufacturers lining up some great new kits. I got a look at some of the new Beastmen sprues today, as ever the quality of the casting from GW is excellent and the number of arm and head options is truly vast.

The one thing I was a little surprised and let down by though was the lack of "extra bits" on the frames. These seem to be frames aimed more at producing massed regiments as opposed to kits full of conversion possibilities.

Sadly (depending on your view-point) this seems to be a bit of an emerging trend for GW based on the recent Skaven, and the soon to be released Beastmen. Perhaps its simply due to the horde type armies that both play as?

Anyway, with the new year comes some new ideas for projects, the current one being a remake and modernisation of the legendary Dogs of War - Vespero's Vendetta.

The Vendetta

The inspiration for this project began with the recently released Assassins Creed 2 computer game. A fantastic game, the latest installment is set in Renaissance Italy, meaning plenty of feathers, puff and slash, knee high boots etc, all the same sort of stuff we see in the styles and imagery of both the Empire and Tilea in the Warhammer Fantasy world.

Suitably inspired, I began by putting together an inspiration sheet including a collection of images of Renaissance re-enactors in duelist get-ups, some Carnivale masks and duelist weapons etc. The result was this, which is currently up on my magnetic noticeboard in my modelling room:


The next step was to begin cutting up parts and creating a mock up for the pose of the figure. Starting with some Catachan walking legs and Mordheim/Empire militia legs, I began creating a pose similar to the confident stride of Ezio on the cover of Assassins Creed 2:

Not exactly identical, but you can see where the inspiration is coming from.

Since then, I have begun to fill things out and apply some detail to the trousers. I have also opted for a more appropriate torso that can be detailed into something more in keeping with the Renaissance duelist look.

The head in the image above, from the Empire mage kit, works quite well for what I am after, however I want to keep my options open for the final design so I have also sculpted a head which I will be having cast so that I can sculpt a variety of mask designs.

Obviously this is all very early days yet and the WIP nature means that things will no doubt change in the coming weeks, but hopefully it is clear so far where I'm going. The plan is to produce a small unit of 5, all characters in their own right, but tied together by a common direction and posing.

More soon!

Friday, 18 December 2009

How To Paint Chipped Armour Tutorial


Had a couple of people ask how I did the chipped armour effect on this chap (above), so I have decided to put together another tutorial on this subject.

Chipped armour effects and other painted texture effects, also sometimes referred to as trompe l'oeil (French for "trick of the eye") can sometimes be tricky to get looking right, especially on white or black backgrounds due to a difficulty in creating the necessary contrast or definition for the effect to work.

There are two main ways of achieving the appearance of realistic chips and scratches on painted surfaces:
  • Sponge - Applying the "chipping" colour using a piece of sponge or blister foam.

  • Liquid Latex Mask - Applying liquid latex mask (Vallejo being my personal preference) to a surface painted with the desired "chipping" colour, before covering the entire surface with the overall desired colour and then gently removing the liquid mask with an eraser of cloth to reveal the chips.
Both techniques are fairly easy to do, with the sponge method undoubtably the easier and quicker of the two, yet I find it best to use a mixture of both to get a good variation in the size of and randomness of the chips.

The following tutorial looks at the sponge method, however the liquid latex technique is fairly similar in terms of application. So without further preamble, lets get down to it!

Prepare the Surface

The first step in the process is rather obviously to prepare the surface the chips will be applied to. In this example, the chips are being applied over a white surface, which requires a little extra thought.

Rather than simply applying the chipping to a perfect white surface, the white needs to be shaded a little first in order for the effect to work properly when it comes time to highlight the edges of the chips, but more on that later.

In this instance, the white was shaded with a mix of a touch of a heavily thinned touch of Vallejo Basalt Grey and Games Workshop Asurmen Blue wash (not very visible in the pic).


Let the Sponging Commence!

Arming yourself with some sponge or blister foam (blister foam is free and a good size for the job!), choose an appropriate colour for your chips, bearing in mind that strong contrast, but not "too" strong is what we are after. For this example, I'm using GW Charadon Granite, a nice dark grey/green/brown which fits well with the fatigues on the figure.


When applying, get some paint on the sponge, then dab it against a piece of tissue to remove any excess paint that would spoil the effect, then lightly apply focusing on the edges of armour plates and areas that would receive natural wear and tear.

As you can see in the pic above, it can be a bit of a messy effect, so consider applying the chips before finishing the surrounding areas.

Edging

Now that the chips have been applied, it's time to work on making them look realistic and creating the "trick of the eye". To do this, we need to start applying some simple lighting effects to the chips.

To do this, mix some black with the chip colour from earlier and using a fine detail brush, apply some of this colour in a thin line around the top (relative to the direction light would be falling) inside edge of the chip to simulate shadow from the lip formed by the layer of paint that has been chipped away.

Next, apply a thin line of white (or white mixed with your overall surface colour) to the bottom outside edge of the chip. This simulates light catching the raised edge of the paint where it meets the chip, adding to the realism.


To go one step further, you could fill in some of the larger chips with some metallic paint (GW Mithril Silver being my preference) to get the look of chips and scratches going right through both paint and primer to expose the bare metal of armour plates.

Thats pretty much it. As I said, easy and quick to do!